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intouch.gg server rules

Here you'll find the rules of play, factions and the criminal sector. Pick a topic in the table of contents or copy a link to a specific point.

1. Introduction

The following rules are meant to ensure safe, fair and immersive gameplay for all players, based on mutual respect and the highest possible level of roleplay. By joining the server, you agree to follow the rules below and to help build a healthy and mature community.


Remember: we create the RP world together – let's respect one another, take care of the game's atmosphere and build unique stories.


The staff is here to help and support. We're open to all ideas and suggestions. We don't require everyone to like each other - we require everyone to respect each other.


The server's lore is set in the world of GTA V, and the main gameplay location is the city of Los Santos. All player actions should match the atmosphere and realities of this location, respecting the principles of immersion and story consistency.


The server also requires compliance with the Rockstar terms of service.


These rules are the property of the InTouch.gg server; any copying or plagiarism of them is prohibited.

2. General rules

2.1.

By joining the server, you agree to follow the rules.

2.2.

Not knowing the rules doesn't exempt you from following them or from receiving an appropriate penalty for the offense.

2.3.

The administration has the right to change the rules at any time. Players will be informed about it.

2.4.

The staff may take action over situations that don't directly break the rules but are considered inappropriate and inconsistent with gameplay on the server.

2.5.

The administration has the right to summon you to the support channel. If summoned, you must show up there within 10 minutes of the roleplay action ending.

2.6.

Provoking the Staff and other players is prohibited. Any form of toxic behavior, both in game and on Discord, will result in permanent exclusion from the server and its community.

2.7.

Every player must report bugs found or rule violations in the game to the administration. Being present at or taking part in a situation where someone breaks the rules does not exempt you from following them.

2.8.

Contact with administrators or WL checkers should only take place in the channels meant for it. Messaging them directly is only acceptable in exceptional situations that require immediate intervention.

2.9.

Keep your character's life separate from your private life. In-game conflicts must not affect relationships outside the server, and vice versa. Any form of toxic behavior will be severely punished.

2.10.

Using language toward other players, both IC and OOC, that contains excessive profanity or sexist or racist terms is prohibited.

2.11.

A roleplay action that has started should be seen through to the end.

2.12.

Breaking character during gameplay on the server is prohibited.

2.13.

Referencing Polish culture, traditions and national symbols in gameplay is prohibited. Referencing pop culture in general, such as Marvel movies, TV series or music from countries other than Poland, is allowed.

2.14.

We don't roleplay the Russia-Ukraine war in the server's world.

2.15.

The following are not allowed: combat logging, stream sniping, metagaming and any behavior that breaks fair play. Sitting in Discord channels is allowed only if the other people in the channel are not on the server at the same time. Using information from third parties during gameplay will be treated as Metagaming.

2.16.

Leaving the server while playing out an RP action (Combat Log) will result in a 7-day temporary ban and a complete wipe of the character's inventory.

2.17.

During a search, the character's inventory determines what items they actually have. Pretending an item was thrown away or hidden earlier is prohibited.

2.18.

Initiating any interactions with characters who are AFK is prohibited. This applies to both criminal actions and other forms of interaction. If in doubt about a character's status, refrain from taking any action.

2.19.

Roleplaying storylines commonly considered "controversial", such as Nazism, fascism, vulgar eroticism or child pornography, is prohibited. This includes using images related to these topics.

2.20.

The server follows GTA 5 lore; we don't use real brand names, e.g. for cars or clothes. For a more thorough look at the Lore, see point 5.5 Lore.

2.21.

Taking over properties that don't belong to your character is prohibited. For example, if you want to roleplay a party at a location, you must first roleplay renting it from City Hall or contact the staff through a ticket.

2.22.

There is no fixed limit on the number of people in faction and criminal actions. What matters is that everything looks realistic; the number of participants must fit the situation on both sides of the conflict. If the administration considers an action unrealistic or non-immersive, it may punish those responsible for breaking the rules.

2.23.

Every RP action that involves another player's character and may significantly affect their gameplay must start with some form of initiation that allows it to be played out together.

- The server doesn't require voice initiation, but players are expected to maintain immersion while playing out actions. When initiating aggressive actions, you must give the other side a chance to react. Putting a character into BW should be a last resort – every situation should be played out without violence whenever possible. Putting other players into BW without justification is prohibited.

- Firearms should be treated as a last resort. All aggressive actions must be well thought out and conducted so that neither side is unfairly disadvantaged. Overusing firearms or melee weapons against other players will be treated as Low RP and RDM. “Giving time to react” cannot be done through Powergaming.

2.24.

In case of an unexpected disconnect during an RP action, you must report it within 5 minutes in the #logout-crash channel, attaching a screenshot of the error.

2.25.

The server has a /report command for contacting the staff currently on the server directly. This command is not for asking to have your character healed!

2.26.

Killing a character through CK is prohibited if the character is less than 7 days old. After that time, a CK may be played out without the administration's approval if the storylines lead to such an RP action.

2.27.

Playing out scenes that may be controversial requires prior approval from the administration or the player.

Requires the player's OOC consent:

  • Rape and other forms of sexual violence
  • Permanent injuries (in standard cases)
  • CK (Character Kill)

Consent must be obtained directly from the player whose character the scene is to be played out on, before it starts. This must be done through the local OOC chat.

Requires staff approval:

  • Terrorist attacks
  • Human Labs heists
  • Pacific Bank heists
  • Roleplaying mental illnesses
  • FCK (Force Character Kill)
  • FCJ (Force Car Jacking)

Staff approval requires submitting a ticket on the main intouch.gg server

Dynamic FCK/permanent injury system:

The server has a system for the staff to respond dynamically to various actions on the server. If a player plays out injuries/behavior/routines inconsistent with the server's principles, the value of life rule or immersion, another player can report them via /report during the action, and then an admin (if present and available) will start spectating the whole situation and, if RP rules are broken, may grant approval for an FCK or permanent injuries without a ticket from the side conducting the “aggressive” action.

Special cases - permanent injuries: In situations where a player consistently refuses to accept permanent injuries despite logical story reasons, you can submit a ticket to the staff. This requires presenting evidence (e.g. recordings, screenshots, witness accounts) and explaining the whole situation to justify imposing permanent injuries.

Not having the required consent before a scene starts will result in consequences from the staff.

2.28.

During actions that have been agreed and approved by the administration, it reserves the right to waive rules of its choosing.

2.29.

Using any software that assists you or gives you an advantage in the game, exploiting bugs and using exploits is prohibited. Any bugs you find must be reported to the staff immediately. Exploiting bugs or knowingly hiding them is prohibited and subject to severe punishment.

2.30.

Using effects (e.g. kill effect), graphics quality settings, bushes or props, as well as moving or removing them, to gain an advantage in the game or over another player is prohibited.

2.31.

Stealing license plates from service vehicles is prohibited.

2.32.

Every player has a maximum of 48 hours to report a rule violation. The report must include all necessary evidence.

2.33.

Penalties on the server include: temporary ban, permanent ban, inventory removal, character removal, warning, and a ban from playing in a given faction or criminal group.

2.34.

Trading or selling items obtained in the game for real money is strictly prohibited.

2.35.

Advertising other servers is prohibited.

2.36.

Reporting another player more than 48 hours after an RP action ended is prohibited. The only exception is a ticket covering extraordinary situations. Reporting another player for an action you weren't part of is prohibited.

2.37.

Watching other players' streams while actively playing on the server is prohibited - this applies to both the streamer and the viewer.

2.38.

When opening a ticket to report someone or something, recover items, etc., include a recording showing the incident.

2.39.

Publishing images heavily edited by AI as posters or graffiti (i.e. unrealistic to make with spray paint) is prohibited on the server. In addition, all AI-edited images (e.g. images posted on Snapmatic) must not look like real-life photos.

2.40.

Making another player withdraw money from their bank accounts in order to steal it afterwards is prohibited on the server.

2.41.

Playing and listening to songs made on other RP servers is allowed on the server - for immersion, they should be in English.

2.42.

When reporting a bug or a player in a ticket, include a clip that shows the full context of the situation, then add to it or explain it with a description.

2.43.

When reporting another player's rule violation, the reporting person must provide their own recording of the situation, captured from their own gameplay perspective (POV). Material from streams, clips or other people's recordings may only be used with the explicit consent of its author and only as supporting evidence. Watching other players' streams to look for potential rule violations, collect incriminating material or later report participants in the game is prohibited.

3. Whitelist

3.1.

When taking the whitelist interview, you are required to have a working microphone and your voice must have broken.

3.2.

Recording and sharing the content of WL interviews in any form is prohibited.

3.3.

Taking the WL for someone else is prohibited.

3.4.

Trying to get on the Whitelist with an alt account while another of your accounts is blacklisted results in a permanent ban from the Discord server

3.5.

Courtesy and respect are required during the WL interview. In case of serious violations, the interview may be ended.

3.6.

If a player fails three Whitelist interviews, they will be given the "Blacklist" rank. The player may appeal the "Blacklist" rank one month after it was given; appeals are reviewed by the WL-Team supervisors.

3.7.

Being in other voice chat apps (including Discord in the browser) during the Whitelist interview is prohibited.

3.8.

Repeatedly messaging WL checkers asking them to hold or speed up an interview is prohibited.

4. Characters

4.1.

Every player can create up to 3 characters.

4.2.

Creating characters modeled on public figures, pop culture heroes, people of Polish nationality or characters from the GTA story is not allowed.

4.3.

Creating characters whose personality is based on values related to fascism, Nazism or pedophilia is not allowed.

4.4.

A character's first and last name must not be mocking, nor should they be Polonized.

4.5.

Characters belonging to the same player must not be connected in any way in the story and must not know each other.

4.6.

You can't play children on the server. The minimum allowed character age is 18.

4.7.

Roleplaying pregnancy is prohibited.

4.8.

Playing a mute character is prohibited. All players communicate through the in-game voice chat. The exception is approval from the staff.

4.9.

A player playing two or more characters must modulate their voice appropriately on each of them (e.g. by changing its tone or pace, giving it an accent or a manner of speaking, or using external software) so that it isn't identical to the voice of their other characters.

4.10.

When playing a character of the opposite sex, the player is required to modulate their voice and/or use software for that purpose. Before creating such a character, the player must contact the administration so it can assess whether the voice is appropriate.

4.11.

A character should be played consistently and immersively. The player must maintain the character's established personality and traits. Reactions and decisions should come from the character's experiences, not from the player's knowledge (OOC). Behavior must suit the character's age and social status. The character's physical and mental limitations must be respected. The language on the server is of course Polish, which is played IC as English. On the server you can add color to your speech with other languages that immersively suit your character - within good taste and good fun, of course.

4.12.

Everyone must roleplay appropriate injuries and keep in mind that every IC situation can have various consequences. Players must realistically roleplay pain and the limitations caused by wounds. Serious injuries affect a character's abilities for an appropriate period of time. Ignoring injuries is prohibited.

4.13.

Every player must know at least the basic backstory of their character, e.g. where they're from, what they did, what experiences they have.

4.14.

Transferring assets between characters belonging to the same player is prohibited. Assets may also not be transferred to other characters before or right after a character's death, except as provided in a will or agreed with the DOJ.

4.15.

Playing your character as dead or fatally wounded results in their permanent death and the need to create a new character.

4.16.

Creating characters identical or clearly similar to others, including previously killed-off characters, is prohibited.

4.17.

Being "clocked in" at a scripted job while away from the workplace for longer than 15 minutes is prohibited.

4.18.

Using mental illness to avoid IC consequences is prohibited.

4.19.

Excessive grinding and using the server's mechanics and scripts solely to maximize profit are prohibited. We expect mechanics to be used for their intended purpose and in the spirit of roleplay. Any actions that get around the intent of the mechanics, optimize gameplay solely for earnings or use scripts in ways contrary to their purpose may result in punishment.

*If any sub-point of point four is broken, the staff has the right to delete the character and impose a temporary punishment on the player. The staff has the right to exclude a player from a given section of the server, i.e. crime or factions, due to the quality of that player's gameplay.

5. Gameplay

5.1. Text communication

5.1.1.

Lying in narrative commands is prohibited - they must reflect what the character is actually doing.

5.1.2.

Writing narration in an offensive or mocking way, or to troll other players, is prohibited.

5.1.3.

Using emojis while roleplaying with narrative commands is prohibited.

5.1.4.

The OOC chat is only for reporting problems that block the flow of gameplay. Venting frustration, excessive swearing and insulting other players are prohibited. Spamming “xD” in the OOC chat will be treated as abuse of the OOC chat.

5.1.5.

Any form of toxicity toward other players is prohibited, whether in game or outside it, on any communication platform.

5.1.6.

Animations that affect other players (violence, searches, interactions requiring consent) or that don't accurately show the situation must be supplemented with a clear and appropriate narrative command.

5.1.7.

The OOC chat is the only way to let other players know about an emergency, a crash, a bug or the need to step away from the computer.

Narrative commands:

- /me - A command used to describe actions performed by your character.

Examples:

- /me straightens the sleeves of his jacket and looks around.

- /me opens the trunk and starts searching through its contents.

- /do - A command describing the state of your character and the surroundings. It's also used to ask questions related to the scene.

Examples:

- /do After the crash, the car has a dented fender and a broken window.

- /do On the table there's a mug of hot coffee with steam rising from it.

- /opis - a command used to describe the appearance, condition or distinctive features of your character. The text doesn't disappear and is "pinned" to the character, so other players can see it at any time.

Examples:

- /opis has a fresh wound on his cheek

- /opis clothes dirty with mud

To remove the description from your character, use the /opis command (leave the text field empty).

- /opis2 - a command used to describe the surroundings. The text doesn't disappear and is "pinned" to a specific place, so other players can see it when they're nearby.

Examples:

- /opis2 a note on the door: closed!

- /opis2 traces of blood on the ground

To remove the description from the game world, use the /removescene command

- /opis3 - a command used to describe a vehicle. The text doesn't disappear and is "pinned" to the vehicle, so other players can see it when they get close.

Examples:

- /opis3 the front tires are punctured

- /opis3 the car is covered in a layer of dust, someone wrote "wash me" with a finger

To remove the description from a vehicle, use the /opis3 command (leave the text field empty)

- /try - A command after which the system randomly decides whether something succeeded or failed.

The /try command may be used only once per RP action. When the command refers, for example, to whether an item exists in a given place, using it repeatedly to get the desired result is prohibited.

Examples:

- /try tries to lift the box

- /try finds a fire extinguisher in the trunk (the command may be used only once)

- /if - an extended /try. The command randomly picks one of the given options.

Other commands:

Examples:

/do what's in the box? /if toys ,clothes, money

/do how much battery does the phone have? /if 20% | 40% | 60% | 80% | 100%

For the command to work, use the character: | as the comma

- /afk - a command indicating that the player is away from their computer. Using it to your advantage will be severely punished!

- /streamer - a command marking a person who is live streaming. Please adjust your language to the rules of streaming platforms, e.g. TwitchTV. When streaming on the server, we recommend adding the "roleplay" category to avoid potential problems.

5.2. Voice communication

5.2.1.

Every player must have a working microphone that doesn't pick up interference, static, loud sounds or other unwanted noise that disrupts gameplay.

5.2.2.

Every player must fix their microphone quickly if a problem with it comes up during gameplay.

5.2.3.

Immersive elements of the game, including your character's emotions and behavior, must be conveyed by voice. If a player can't act out an emotion by voice, they should add a description using the narrative commands.

5.2.4.

Using meta phrases is completely prohibited.

5.2.5.

Using binds that don't fit the situation and immersion is prohibited. They must not be mocking or sound unrealistic.

5.2.6.

Using scenes or sound effects from OOC movies or videos is prohibited.

5.2.7.

Roleplaying secret “recording” of conversations on the server is only possible if you have a “voice recorder” item in your inventory. Roleplaying unusual hiding places for the recorder, such as implanted in an earring, the body or a trouser button, is prohibited. Recordings may only be used as MP3 files with a slightly distorted voice. Any other attempts at recording will be treated as Metagaming and FailRP.

5.2.8.

Playing Polish music or any sounds or memes related to Polish culture is prohibited.

5.2.9.

Playing immersive sounds that fit the situation is allowed, for example cleaning windows or birds singing in the park.

5.2.10.

Please don't use words and phrases that openly refer to Polish culture, such as “cwel”, “konfident”, “60-tka” or “wódki razem nie piliśmy”.

5.2.11.

Using phrases like “free getaway”, “no heli for 3” and other demands of this kind, especially during robberies, heists and other hostile situations, which openly point to low-level RP and meta phrases, will result in severe penalties.

5.3. Vehicles

5.3.1.

On the server you must drive vehicles immersively, taking their characteristics into account and adjusting your driving to the type of surface (asphalt, gravel, sand, mud, snow). On roads marked on the map, players may use any vehicle in accordance with the server rules, while driving on unmarked terrain (e.g. wild, difficult areas) is only allowed for vehicles suited to such conditions:

SUV, Off-Road and Cross - characterized by e.g. 4x4 drive, off-road tires, high suspension and a reinforced build

5.3.2.

Using other vehicles off-road breaks the rules. Vehicles on unsuitable surfaces must move slowly and carefully and avoid leaving the designated routes - violations may be considered Fail Driving. Driving that isn't roleplayed correctly should end in an accident or vehicle breakdown; otherwise it may lead to consequences. Abandoning company vehicles and using them for private purposes unrelated to the job is also prohibited.

5.4. City

5.4.1.

Assume that a CCTV system operates throughout the city.

5.4.2.

Cameras are everywhere in public places, including financial institutions, police stations, medical centers and clinics, government buildings, the state prison, banks, gas stations, shops and players' business premises.

5.4.3.

You must take the city's immersion into account. The streets carry heavy vehicle traffic and the sidewalks are constantly busy with pedestrians.

5.4.4.

Every aggressive action must be carefully thought through and suited to the nature of the place where it happens.

5.4.5.

Initiating unrealistic actions that aren't consistent with roleplay reality is prohibited.

5.4.6.

Any aggressive action you start may have serious IC consequences.

5.4.7.

Players may use recordings (OOC clips) from cameras located in public spaces as evidence against other players. For this to be possible, you must roleplay during the action that the cameras are on and recording the situation. If this isn't roleplayed, the evidence won't be accepted IC and the situation will be considered Metagaming.

(Example: To get the hospital's CCTV footage, you have to play out an RP scene with a doctor or a security guard. It doesn't always have to succeed!)

5.4.8.

Recognizing a vehicle, a player's face or other distinctive features is possible as long as the object is clearly visible and realistically portrayed.

5.4.9.

A masked player can only be recognized if they made no attempt to disguise their voice in any way.

5.4.10.

Starting aggressive actions in public spaces is not prohibited, but some of them require prior approval from the administration.

5.4.11.

Players must take security cameras and witnesses into account when planning their actions, keeping realism in mind.

5.4.12.

The server uses a “Stop&Go” rule, which lets you treat a red light as a Stop sign. You must bring the vehicle to a complete stop and take extra care. A driver may also wait at the red light until it changes, if they see fit. Keep in mind that you use the Stop & Go rule at your own risk. If you cause a collision or accident by misjudging the situation, the LEA sector will treat it as a failure to exercise due care and to obey the traffic lights, which may result in IC consequences.

The Stop & Go rule is meant to make gameplay smoother, not to encourage ignoring your surroundings or acting as if the city were completely empty. Abusing this rule, constantly driving through intersections without any realism or treating the city like a ghost town will be considered against the spirit of the server and may result in OOC consequences.

5.5. Lore

5.5.1.

The server's story takes place in modern times: the in-game year is 2026.

5.5.2.

The map is set in the state of San Andreas, in Los Santos County, in the city of Los Santos in the United States of America. Areas outside LS (e.g. Sandy Shores, Paleto Bay) are in Blaine County. In the lore, the areas of the Roxwood add-on map will remain part of the state of San Andreas in Blaine County.

5.5.3.

Although the whole map is surrounded by water, in the story we assume that the counties can also be reached by land, for example by car or train.

5.5.4.

The server has its own law, written for the project by the legal section supervisors. California state law, federal law and the Constitution of the United States of America do not apply on the server.

| Civil law | Traffic law | Financial law | Criminal law | 

The laws above are interactive: to open a document, just click its name and open the link.

5.6. Power gaming

5.6.1.

PowerGaming means forcing roleplay actions on other players without giving them a chance to react. It applies both to interactions between characters and with the environment (nature, game mechanics). It consists of describing not only your own actions but also imposing their outcome on other players or the environment.

On our server we distinguish two types of PowerGaming:

a) harmful, i.e. forcing an action on another player in order to gain an advantage, make their gameplay harder or obtain benefits, e.g. material ones. It is completely prohibited.

Examples:

- Forcing another player to lose consciousness

Chris: /me Punches Rad in the face

Chris: /do Rad loses consciousness

- Forcing no reaction during a wallet theft

Jackson: /me takes the mechanic's wallet from his pocket and runs away.

Mechanic: no chance to play out a response.

b) harmless, i.e. forcing an action on another player that isn't connected with gaining an advantage, making gameplay harder or obtaining benefits, e.g. material ones. These are non-invasive actions meant to make gameplay more varied, in which neither side feels wronged. Although harmless PowerGaming may be tolerated, players should still give others the chance to play out their own reaction.

This form of PowerGaming must not be abused either - excessive use may be treated as harmful.

5.7. Amnesia

5.7.1.

Every player has the full right to decide whether they want to roleplay amnesia.

5.7.2.

Forcing amnesia on another player is prohibited. Any imposing of amnesia on another person will be punished severely and treated as Powergaming and Metagaming.

5.8. Failing to value life

5.8.1.

Lack of value for life means acting contrary to how a person would realistically behave when their health or life is in danger. Every character should show a natural survival instinct.

  • Not every failure to value life is prohibited - if it doesn't negatively affect either side's gameplay, it may be acceptable. However, players may not justify illogical actions with character traits like "my character is brave", "he's a hero", "I've seen worse things" or similar excuses.
  • Even if a character has an aggressive or self-confident personality, it doesn't release the player from the obligation to react to real threats to health and life. Every character, regardless of personality, should react logically in extreme situations.

Examples of prohibited behavior:

  • Ignoring a weapon pointed at you or a threat of violence without a justified roleplay reason.
  • Trying to escape in a situation with no real chance of success (e.g. being surrounded by several armed opponents).
  • Provoking or escalating a conflict in a situation of clear danger to life.
  • Disregarding serious wounds or injuries that would make normal functioning impossible.
  • Taking unjustified risks without a proper roleplay reason.

Keep in mind that failed actions in dangerous situations may end with serious injuries (e.g. a gunshot wound), which can lead to permanent injuries or the character being killed off by the administration.

5.9. Clothing

5.9.1.

A character's clothing should logically suit the activity, the place, the weather and the nature of the situation being played out. A player must make sure to wear an immersive outfit while working, doing sports, hunting, panning for gold and other activities that call for proper preparation.

For example, while working out at the gym a character should wear sportswear, while hunting suitable outdoor clothing, and while working clothes that fit the job or the employer's requirements. Doing activities in clothing that is clearly inappropriate for the situation is prohibited if it negatively affects the immersion of the game. Clothing doesn't have to be the same for all players - above all, it should stay realistic and consistent with the character being played.

6. Public factions

6.1. General rules

6.1.1.

Within a faction's structure, the InTouch.gg server administration is treated like any other player.

6.1.2.

Any sign of toxicity will result in immediate removal from the faction by its management. It may also be grounds for administrative action by the server administration.

6.1.3.

By joining a faction, the player accepts that the administration may delete their character in the following situations:

    • Leaving the faction without informing the leader first.
    • Not returning, or deliberately obstructing the return of, assigned equipment and uniforms.
    • Playing a corrupt character without prior approval from the administration and the faction's management.
6.1.4.

Kidnapping and robbing members of public factions while they're on duty, as well as faction vehicles, without a justified reason is prohibited.

6.1.5.

Actions against public officers must be motivated by a specific IC situation and may not be random or groundless. The exception is when, during a shootout, as a last resort to save their own life, an attacker takes an officer's weapon or magazines.

6.1.6.

A character who doesn't live within the law and hates the police cannot apply to join the uniformed services.

6.1.7.

A character working for SAMS, LSPD, SADCR (Department of Corrections) or the State Capitol cannot switch employment between the units listed above. The one exception is a transfer from LSPD to SADCR and vice versa.

6.1.8.

For immersion, a player in a faction cannot hold a second job/faction at the same time. The only jobs they may do are the scripted, legal ones.

6.1.9.

Playing a corrupt character is only allowed with the consent of the management and the faction supervisor, after first presenting a general idea for the storyline. You must present the story concept without going into detail. Corruption means situations where the player gains private benefits rather than ones related to their duty.

6.1.10.

Having a character in a faction rules out membership in Organized Crime Groups (ZGP) on your other characters. However, individual criminal activity as an unaffiliated criminal, without formal membership in any group, is allowed.

6.2. LSPD

6.2.1.

LSPD (Los Santos Police Department) - a uniformed and armed force dedicated to protecting human life and maintaining public safety, with Divisions and Subdivisions designated by area and purpose of operation.

6.2.2.

Provoking law enforcement without a good reason is prohibited. Frequently getting into shootouts with the police without an in-story basis will be treated as a lack of value for life. In extreme cases, a faction player may open a ticket requesting an FCK of a player who plays recklessly, without valuing their character's life.

6.2.3.

Setting up ambushes in a non-immersive way is prohibited (clipping into textures with an animation, camping on a roof with a steep slope).

6.3. SAMS

6.3.1.

SAMS (San Andreas Medical Services) - a uniformed, integrated rescue, medical and hospital service that provides qualified medical aid at the scene, runs HEMS transport and provides civilian healthcare across the state of San Andreas. It operates on an EMS + HEMS + Civilian Hospital system, inspired by the procedures of LAFD, NHS HEMS and LAC+USC.

Every hospital and the grounds of any medical facility are considered a protected zone. Aggressive actions within it (shootouts, kidnappings, robberies) are only possible with a very good story reason and awareness of the consequences (CCTV, security). Shootouts in a hospital are treated as acts of terrorism. Actions such as an assault or a kidnapping may be carried out, but they require a well-thought-out story reason and must take into account that the hospital is under constant camera and security surveillance.

6.4. SADCR

6.4.1.

SADCR (San Andreas Department of Corrections) - a uniformed, armed service responsible for the custody of temporarily detained citizens, convicted citizens and inmates of state prisons. They supervise court proceedings and prisoner transport across the whole state, and carry out the State Capitol's decisions on community service and parole.

6.4.2.

Attacking or breaking out prisoners while they're doing community service outside the prison is prohibited. To carry out such an action, you must first get the administration's consent by presenting a real, justified in-story basis for it.

6.4.3.

For immersion, all doors on prison grounds are covered by the Access Control System; even if no scripted Door Lock is set up, treat it as if there were one. Because of the huge number of doors and objects in the prison, not all of them could be scripted.

6.5. State Capitol

6.5.1.

State Capitol - a faction focused on portraying the work of key state institutions, from the Governor's office (IRS, HHS, DMV) through the State Bar to the Supreme Court and the Office of the Attorney General. This faction is where administration, law and the justice system come together as one, keeping the whole state apparatus of San Andreas running.

6.5.2.

Playing corrupt characters without the consent of the faction supervisor and the administration is prohibited.

6.6. Blaine County Sheriff Office

6.6.1.

BCSO (Blaine County Sheriff Office) - a uniformed, armed service responsible for protecting human life and maintaining public safety, organized into Divisions and Subdivisions according to area and scope of operations.

6.7. Los Santos County Fire Department

6.7.1.

LSCoFD (Los Santos County Fire Department) - a uniformed, integrated rescue, medical and firefighting service that provides qualified medical aid at the scene and runs civilian healthcare and emergency services across the state of San Andreas.

7. Terms

7.1.

RP - RolePlay

7.2.

IC - In Character - The world our character lives in.

7.3.

OOC - Out of Character - The world outside the game.

7.4.

MG - Metagaming - Using OOC information IC.

7.5.

PG - Power Gaming - Forcing roleplay actions on others.

7.6.

CK - Character Kill - Killing off your own character.

7.7.

FCK - Force Character Kill - Killing off a player's character with the administration's approval.

7.8.

FCJ - Force Car Jacking - Stealing another player's vehicle (scripted ownership transfer)

7.9.

NJ - Ninja Jacking - Throwing another person out of a vehicle and driving off with it.

7.10.

VDM - Vehicle Deathmatch - Running other players over with a vehicle.

7.11.

RDM - Random Deathmatch - Attacking other players without an IC reason.

7.12.

RK - Revenge Killing - Repeatedly downing each other (BW) out of revenge.

7.13.

CN - Celebrity Name - Giving your character the first and last name of a popular person known in culture.

7.14.

CL - Combat Log - Leaving the server during a roleplay action.

7.15.

CB - Cop Baiting - Provoking the police without reason.

7.16.

BW - Brutally Wounded - A state in which your character loses consciousness as a result of injuries sustained.

7.17.

FD - Fail Driving - Driving a vehicle unrealistically.

7.18.

Fail RP - Playing out a roleplay action unrealistically.

7.19.

Loot RP - Provoking an aggressive action aimed at taking items from the person attacked.

7.20.

Low RP - An unambitious roleplay action that doesn't meet the standards and expectations of the server/other players.

7.21.

NZ (NVL) - No value of life: not valuing your character's life.

7.22.

WMG - Exploiting game mechanics.

7.23.

Meta phrases - Words or expressions that have no use in real life.

8. Criminal sector

8.1. General rules

8.1.1.

These rules are an internal publication. They apply to all players with an official or unofficial criminal organization, as well as every player taking part in the life of the criminal underworld.

8.1.2.

Not knowing the rules does not exempt you from following them.

8.1.3.

Using any software or modification widely considered cheating is strictly prohibited on the server. (Yes, “sports” citizen mods get you banned too.)

8.1.4.

No safe zones (no-greenzone): the game world is treated as fully immersive. Artificial concepts such as a “greenzone” do not exist. The response of the authorities and of witnesses follows solely from the natural logic of the surroundings (city CCTV, the number of civilians around, police stations).

8.1.5.

Management center: formal communication, applications (FCK, kidnappings), incident reports and questions to the supervisors go exclusively through the dedicated tickets on the main Discord.

8.1.6.

The organization's Leader bears full responsibility (IC and OOC) for the actions of all members of their group. The Leader is expected to have flawless knowledge of the realities of the organization being played and to look after the roleplay education of their members.

8.1.7.

A change of Leader requires prior approval and verification by the sector supervisors. Losing the Leader's character (story death/life sentence) prevents them from taking command of the same structure on a new character. A lack of active participation by the Leader in the organization's life (without an appointed and approved deputy) results in the group being disbanded.

8.1.8.

Running two characters in different criminal organizations at the same time is prohibited.

8.1.9.

Combining play in factions with play in the criminal sector is prohibited, unless the supervisors of both sectors agree.

8.1.10.

People who have been expelled from a criminal organization, have declared they are quitting or are inactive are strictly forbidden from passing any information about their former group or other criminal organizations to law enforcement. Officers are strictly forbidden from extorting, obtaining or using in game any information obtained from people who are no longer active members of criminal structures.

8.1.11.

Protection of new organizations: Every organization in its trial period is entitled to a 14-day protection period, so it can build a story background for its roleplay. Other groups initiating aggressive actions against new organizations without any story explanation will be severely punished. At the same time, a group in its trial period that provokes a conflict itself loses its protection.

8.1.12.

The sector supervisors reserve the right to close an organization in its trial period in the case of unrealistic gameplay, inappropriate character creation, failure to follow previous agreements, a flood of complaints or other circumstances that negatively affect the group's overall functioning.

8.1.13.

Organized groups not accepted by the sector supervisors should not initiate aggressive actions against official organizations or provoke their members into conflict without reason. Actions of this kind, in particular deliberately “picking fights” with official groups, may make it easier to get approval for an FCK.

8.1.14.

Every new member of an organization must be added by the Leader to the dedicated crime ticket before they start playing in the organization. People not listed in the ticket may not take part in hostile actions against another organization. Breaking this rule may result in a temporary ban or even a warn for the whole organization.

8.2. Character creation

8.2.1.

The game is set in Los Santos in the state of San Andreas. All criminal groups must fit into the setting of an American metropolis, keeping in mind the group's character, the vocabulary, slang and the characters' clothing.

8.2.2.

"Watering down" criminal groups is prohibited. Characters' actions must be logical and consistent with the group's profile (e.g. a racist group doesn't build friendly relations with an ethnic group it hates, and a high-ranking mafia group doesn't deal on the street).

8.2.3.

Excessive promotion of extreme ideologies on the server is prohibited.

8.2.4.

Playing in the underworld cannot be driven purely by the wish for financial gain (so-called grinding). Stats and wealth are an addition to creating storylines.

8.2.5.

Criminal actions (transporting illegal goods, extortion, robberies) must be carried out with vehicles that make sense for the story. Using luxury cars and supercars for illegal activity is prohibited.

8.2.6.

The sector supervisors reserve the right to check a character's appearance and assets. A “troll” look/outfit or luxury goods without an in-story explanation may result in their confiscation or the permanent deletion of the character.

8.3. Hostile actions

8.3.1.

All firefights must be dynamic, short and kept to the necessary minimum. Prolonged exchanges of fire in densely populated areas are treated as a blatant disregard for realism.

8.3.2.

Immediately after an aggressive action in a public place (especially outside Davis), the participants must leave the area of the fight without delay. Dragging the action out to “finish off” every player is prohibited.

8.3.3.

Any kind of “camping” on rooftops before a hostile action starts is prohibited. Getting onto a roof is only allowed dynamically during an ongoing firefight.

8.3.4.

A person who was in the BW state during a fight is completely banned from returning to the scene until that RP storyline is fully closed. Passing on any information during a hostile action while in the BW state is strictly prohibited.

8.3.5.

A player who was put into BW by injuries from a lethal weapon must not take part in offensive actions for 1 OOC hour.

8.3.6.

After taking part in a hostile action, a player must stay active on the server for at least 30 minutes (leaving the game or going AFK is prohibited).

8.3.7.

There's no time limit on aggressive actions, but starting several shootouts within a few hours or persistently abusing this rule is grounds for immediately closing the organization.

8.3.8.

Drive-by shootings using more than two four-wheeled vehicles are prohibited. Motorcycles have a limit of 8 people per action.

8.3.9.

Organizations may not team up for offensive actions. Joining forces is only allowed in a defense with strong in-story justification.

8.3.10.

Aggressive actions are prohibited in the 30 minutes before a server restart and the 15 minutes after it. The exception is a provocation by the opposing side.

8.3.11.

All offensive actions with firearms aimed at people on the premises of an actively operating civilian business require prior approval from the administration, obtained through a ticket on Discord.

For businesses owned by criminal groups, administration approval is not required. The limit of offensive actions against businesses owned by crime groups is at most one action per day for each group that the given group is in conflict with. The actions must prioritize people belonging to the criminal underworld. Bystander casualties must be avoided.

8.3.12.

Hostile actions against players who are currently using a clothing store, barber shop, tattoo studio or another scripted activity that limits their freedom of movement are prohibited.

8.3.13.

Shooting at law enforcement without sufficient and logical in-story justification is strictly prohibited. Opening fire on officers or a patrol car only because a member of your own organization, a friend or someone else connected to the group is being detained, especially for traffic offenses or other minor violations, may result in an FCK.

8.3.14.

PK (Player Kill) means the death of a random character instead of the character played by an active player. This system is meant to be used during conflicts between criminal organizations. It consists of finishing off a player in BW, leading to a narrative death.

8.3.15.

PK cannot be used in a personal conflict between specific characters. In such situations, use BW or FCK.

8.3.16.

A player whose character received a PK cannot continue the action in which the PK took place, take part in retaliation or pass on information about the perpetrators, since in the story their character wasn't there.

8.3.17.

From the LEA's point of view, a PK is treated as murder. Keep in mind that carrying out PKs repeatedly can make your character criminally liable for further murders, which can even lead to life imprisonment.

8.3.18.

Only organizations that have a conflict with another criminal organization reported to and accepted by the sector supervisors may use the PK system.

8.3.19.

Once a firefight is over, if the participants have been detained, subdued, put into BW or taken into custody by LSPD/EMS, breaking them out or restarting the fight is prohibited. Securing the scene, medical aid, searches, detention and transport remain part of the same action.

The ban also covers attacking the services, blocking or shooting at the transport, following it in order to free someone, bringing in reinforcements, handing over equipment and involving people from outside the organization. It applies until the services have finished their work and the detainees have been placed in custody/the hospital or released by LSPD. The exception is a storyline reported to and approved by the administration in advance.

8.4. Robberies, heists

8.4.1.

Searching a victim requires proper narration (/me and /do). Using generic phrases (/me searches /do sees everything?) is prohibited. Any bizarre search-narration binds, from the sole of the shoe to the underwear waistband, are also prohibited.

8.4.2.

Forcing a robbery victim to withdraw cash from an ATM, make phone transfers or hand over their credit/debit cards is prohibited. You may only rob goods the person physically has on them. In addition, if the person being robbed shows no "interest in the action" and drags it out on purpose, finish the action and then report it in a ticket with evidence.

8.4.3.

Robbing people during and after shootouts (looting) is prohibited! The exceptions are:

  • running out of ammo (taking magazines only),
  • a successful defense on your own territory (and its IMMEDIATE surroundings),
  • picking up an item dropped by a script.
8.4.4.

Chain-robbing is prohibited (e.g. robbing one store after another, driving around the city to pick off random passers-by, kidnapping civilians purely for OOC gain).

8.4.5.

Calling players who provide services (e.g. taxi drivers, couriers, mechanics) in order to rob them is prohibited.

8.4.6.

A group carrying out a planned robbery of a business may not exceed 4 participants. A heist requires reporting your intent in a ticket beforehand.

8.5. Corners and activities

8.5.1.

The corner is where many beginner criminals start out. It's not a place for a business owner, the leader of an organized crime group or the president of a motorcycle club.

8.5.2.

Abusing the corner script, hiding in textures, dealing right next to a vehicle, selling while wearing a motorcycle helmet or setting up barricades is prohibited and will be severely punished.

8.5.3.

Robbing people who are actively working a corner is only allowed if the player has an organization panel themselves and is a member of a criminal group. Civilians cannot rob anyone on a corner.

8.5.4.

Systematically patrolling the city (“doing corner runs”) to look for lone dealers without an in-story basis is prohibited.

8.6. Kidnappings, extortion, FCK

8.6.1.

Kidnapping a character requires a serious and logical IC justification. A war, conflict or bad blood between organizations alone is not a sufficient reason. Every kidnapping for financial gain or with the intent to maim must be reported in a ticket. We also remind you that we don't support kidnappings meant to end a war, and no consent will be given for them.

8.6.2.

A brief kidnapping (up to 1h) to intimidate or humiliate a character, with no material gain, does not require prior consent.

8.6.3.

Kidnapping a player in the BW state is not allowed (exception: the victim showed no value for life and aimed a weapon before being put into BW).

8.6.4.

A leader has the right to FCK a member of their own organization without submitting an application. After the FCK, the recording and the reason must be posted in a ticket on Discord immediately after the execution. Otherwise, we reserve the right to reverse the action.

8.6.5.

If physically carrying out an FCK on a character isn't possible, in particular because the player has quit, the Leader has the right to ask the sector supervisors to remove that character.

8.6.6.

An FCK from outside the organization can only be carried out by a character with at least 20 hours of playtime who is active. The application requires the sector supervisors' consent.

8.6.7.

If the person carrying out an FCK is put into BW by their victim during the action, they also receive an FCK.

8.6.8.

After a character is killed (FCK), returning to the same organization is possible after 14 days. The exception is when the FCK took place within the organization.

8.6.9.

Torture, permanent mutilation, rape and the like require OOC consent from both sides (unless the supervisors make an exception due to a blatant lack of value for life).

8.6.10.

Protection money: Newly established businesses are protected for 14 days. Protection money is at most $2500/week from a business and $1000/week from a person.

8.7. Documentation, reports

8.7.1.

All serious crimes (murders, kidnappings, shootings, arsons) must be reported in the #forum-przestępstw channel on the main Discord within 24 hours of happening. Failing to do so will result in a temporary ban.

8.7.2.

When committing serious crimes, players are required to leave clues (traces) behind in the report, so investigators can follow up on the storyline.

8.7.3.

Declaring an official war requires the leaders to present evidence (clips, screenshots) on Discord within 12 hours of the action or planned action. Moving the conflict onto the OOC level (mass tickets) will result in consequences for the organization.

8.7.4.

Once an official war has started, every organization involved must keep the #war-log channel up to date with the actions carried out against the opposing organization as part of the conflict.

8.7.5.

We recommend having a recording (POV) of every hostile action. In disputes, a missing recording may lead to a decision in favor of the side that has video footage.

8.8. Final provisions

8.8.1.

The rules can't foresee every possible situation that comes up during gameplay. In situations not directly described in the rules, common sense, a proper level of roleplay and acting in line with the nature of the game world apply.

8.8.2.

The administration and the crime sector supervisors reserve the right to assess individually any situations not clearly described in the rules.

8.8.3.

Interpreting the rules may take into account the context of the whole situation, the parties' earlier gameplay and material documenting how the events unfolded.

8.8.4.

In the case of blatant or repeated rule violations, the administration may impose consequences on a single player, a character or an entire organization.